← KvK: all seasons
KvK · special event

⚓ Aegir's Feast — «Song of Blood and Wine»

⚓ «Aegir's Feast» is a special "Kingdom Mayhem" event: it runs outside the regular season numbering and arrives as a standalone event.

Aegir, King of the Depths, held a feast in the abyss: tables of whale bone, chairs of shipwreck debris, curtains of seaweed — at the feast he bestows rare treasures upon the Vikings. But beneath the celebration dark currents swirl: Aegir's wife Ran, the Sea Siren, has spread her Binding Net in the icy waters to drag the souls of the drowned into the abyss. From the sunken ships awakens the Ghost Legion — the crews' greed turned them into evil spirits, and these ruins must be occupied and cleansed.

Entry
You need a Chief's Hall of a certain level (the exact threshold is set in the game). Entry into Hlesey is free; leaving back to the home Kingdom costs 1 random relocation.
Format
Kingdoms are split into two Teams — the Legion of Bounty and the Allied Legion; modes: symmetric 4v4 (default) and asymmetric 3v5 (the smaller side receives enhanced Team rewards, the Legion of Bounty — an item multiplier). Matchmaking by power with tiers S+/S/A/B (S+ does not go into the Allied Legion, B — into the Legion of Bounty), plus a kings' preference survey and Team captain election.
Map
Hlesey — a sunken island world, almost solid water: 92 region entries, of which ~34 are unique named zones (Bay of Weeping Mist, Ship-Devouring Vortex, Dragon Bones and others). Between areas you move only through passes and piers (lv. 5–10) that open by stage; via "Relocation to Hlesey" the city is moved only to non-water tiles of the starting zone; after repairing the Kingdom Fortress, the territory relocation item also works.
Season reward
The Team's final reward for holding the Sea Siren at the end of the season — "Aegir's most generous gifts" (not given at zero merit; each occupied ruin adds +1 reward to the tier). Plus military compensation by the Blessing Rating: a return of resources for healing and an exchange of Tide Spirits back into troops; on entry all Chiefs receive the "Blessing of Aegir" buff.

Season periods

  1. Preference Registration. Kings choose the battle mode, Kingdoms for cooperation/confrontation and 3 time slots for declaring war.
  2. Election Period. Kings choose the Team captain (more votes; in a tie — by power).
  3. Path. The captain manually arranges the starting zones of the Kingdoms on the map.
  4. Battle Period (Aegir's Feast). 18 Chronicle stages; the day is split into a war-declaration slot and a truce slot.
  5. Settlement Period. Handing out final rewards, exchanging Tide Spirits for troops; then everyone returns home and Hlesey closes.

Chronicles — 18 stages

Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:

Key objects

Season mechanics

All KvK seasons →
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available. Open the builder →
Get ready for the season: Commander tier listSynergiesSquad builderTroop tiers🎁 Promo codes
Friggi Viking · Viking Rise knowledge base · facts from the game client.