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KvK · special event
⚓ Aegir's Feast — «Song of Blood and Wine»
⚓ «Aegir's Feast» is a special "Kingdom Mayhem" event: it runs outside the regular season numbering and arrives as a standalone event.
Aegir, King of the Depths, held a feast in the abyss: tables of whale bone, chairs of shipwreck debris, curtains of seaweed — at the feast he bestows rare treasures upon the Vikings. But beneath the celebration dark currents swirl: Aegir's wife Ran, the Sea Siren, has spread her Binding Net in the icy waters to drag the souls of the drowned into the abyss. From the sunken ships awakens the Ghost Legion — the crews' greed turned them into evil spirits, and these ruins must be occupied and cleansed.
Entry
You need a Chief's Hall of a certain level (the exact threshold is set in the game). Entry into Hlesey is free; leaving back to the home Kingdom costs 1 random relocation.
Format
Kingdoms are split into two Teams — the Legion of Bounty and the Allied Legion; modes: symmetric 4v4 (default) and asymmetric 3v5 (the smaller side receives enhanced Team rewards, the Legion of Bounty — an item multiplier). Matchmaking by power with tiers S+/S/A/B (S+ does not go into the Allied Legion, B — into the Legion of Bounty), plus a kings' preference survey and Team captain election.
Map
Hlesey — a sunken island world, almost solid water: 92 region entries, of which ~34 are unique named zones (Bay of Weeping Mist, Ship-Devouring Vortex, Dragon Bones and others). Between areas you move only through passes and piers (lv. 5–10) that open by stage; via "Relocation to Hlesey" the city is moved only to non-water tiles of the starting zone; after repairing the Kingdom Fortress, the territory relocation item also works.
Season reward
The Team's final reward for holding the Sea Siren at the end of the season — "Aegir's most generous gifts" (not given at zero merit; each occupied ruin adds +1 reward to the tier). Plus military compensation by the Blessing Rating: a return of resources for healing and an exchange of Tide Spirits back into troops; on entry all Chiefs receive the "Blessing of Aegir" buff.
Season periods
- Preference Registration. Kings choose the battle mode, Kingdoms for cooperation/confrontation and 3 time slots for declaring war.
- Election Period. Kings choose the Team captain (more votes; in a tie — by power).
- Path. The captain manually arranges the starting zones of the Kingdoms on the map.
- Battle Period (Aegir's Feast). 18 Chronicle stages; the day is split into a war-declaration slot and a truce slot.
- Settlement Period. Handing out final rewards, exchanging Tide Spirits for troops; then everyone returns home and Hlesey closes.
Chronicles — 18 stages
Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:
- "The Feast Begins" — the start of the season
- "Cave of Slaughter" (stage 4) — the first battlefield opens
- "Breakthroughs I–IV" — staged opening of piers, zones and stronger monsters
- "Blood Castle" (stage 9) — the second battlefield with stronger enemies
- Initial and middle settlement phases — interim tallies (stages 7 and 10)
- "Ghost Realm" (stage 13) — a lv. 9 ruin opens
- "Sea Siren" (stage 15) — activation of the central Wonder at the center of the map
- "Capture of the Citadel I–IV" (stages 6, 11, 16, 17); the season's climax — stages 16–18, "Settlement Finale" — stage 18
Key objects
- Sea Siren — the central Wonder (Ruins lv. 10) at the center of Hlesey; boss Ran, holding it at the end of the season gives the Team's final reward
- Catapult Towers — 4 towers around the Siren; in enemy hands they strike her defenders every 5 minutes, all losses die outright, not wounded
- Dragon Bone Shipyard — yields Dragon Bone Gold every hour; the per-Chief capture limit grows by stage from 4 to 12
- Chapel — a defensive structure R4/R5 in the defense zones of strategic ancient sites; built with Bottomless Gold, strengthens the garrison and its capacity
- Ancient Sites (lv. 1–10) — tribe territory grows only by capturing Ancient Sites and Ruins (forts and flags cannot be built in Hlesey)
- Ruins lv. 7–9 — Graveyard of Ghost Ships, Ghost Labyrinth, Ghost Realm; capture grants Battalion buffs
- Cave of Slaughter and Blood Castle — battlefields with monsters (Lightning Crabs/Siren Tentacles and Cursed Swordsmen/Skeleton Kings)
- Airfield — aerial transfer of troops between your Kingdom's docks; troops are invulnerable in flight
Season mechanics
- Viking Warships — built right in Hlesey for Dragon Bone Gold; 3 series, each with a field and a raid type; a ship carries one battalion and gives strong buffs
- Dragon Bone Shipyards — the source of the ship currency; the Battalion shares the capture and chests, guarded by ships and Shipyard Fiends (lv. 4–8)
- "Destruction of Bottomless Ghosts" — Abyss Lords by high-level Ruins, Overlords by low-level Ruins or high-level Ancient Sites; the only source of Bottomless Gold for Chapels (the remainder is burned)
- Two-stage Siren boss — first kill the Touch of the Sea Tide, then Ran herself; morale mobs and 4 catapults around
- Hlesey restrictions — some heroes and skills are forbidden, tribe skills and the Valkyrie Trial are disabled; ordinary relocations do not work, "Relocation to Hlesey" goes to a non-water tile; after repairing the Kingdom Fortress — also the territory relocation item
- Rune Monsters — the Rune Stone Turtle and the Rune Sea Kraken: without spending energy, respawn at 00:00/12:00 UTC, drop rune scrolls for temporary buffs
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available.
Open the builder →