← All guides 🛡️ Enter the full knowledge base →
Knowledge base · Viking Rise

Viking Rise mount skills — all 107

Every commander has a mount, and every mount has two skill slots. A squad holds two commanders — so four slots per squad. Skills differ by troop type: pikemen ones fire from counterattacks, archer ones from the commander skill on entering battle, infantry ones from the troop's own attack. There are also universal skills: they suit any troop type and pair with a mount of your own type.

One more rule: some skills do not stack when placed on both mounts of a squad — the second one simply will not fire and the slot is wasted.

Pikemen · Infantry · Archers · Universal pairings

Pikemen · 26 skills

First slot · 12 skills

Beastly Rage

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance for deployed Troop to recover 150 Rage. Triggers up to 1 time every 4s.

Corrosive Claws

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to increase deployed Troop's DMG by 12.6% for 2s. Triggers up to 2 times every 8s.

Healing Leaf

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to increase deployed Troop's healing by 39% for 2s. Triggers up to 2 times every 8s.

Hoof Strike

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to increase deployed Troop's Counterattack damage by 150% for 2s. Triggers up to 2 times every 8s.

Impenetrable Scales

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance to decrease deployed Troop's damage received by 15% for 2s. Triggers up to 1 time every 4s.

Pincer Strike

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 780) 1 time to target. Triggers up to 1 time every 4s.

Power Swipe

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to deal direct damage (Damage Factor 600) 1 time to target. Triggers up to 2 times every 8s.

Purple-Gold Scales

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to decrease deployed Troop's damage received by 12.60% for 2s. Triggers up to 2 times every 8s.

Ragebeast Soul

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance for deployed Troop to recover 126 Rage. Triggers up to 2 times every 8s.

Retaliation Fangs

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance to increase deployed Troop's Counterattack damage by 180% for 2s. Triggers up to 1 time every 4s.

Shatterbone Bite

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance to increase deployed Troop's DMG by 15% for 2s. Triggers up to 1 time every 4s.

Spiritual Blessing

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance to increase deployed Troop's healing by 48% for 2s. Triggers up to 1 time every 4s.

Second slot · 14 skills

Armor Chant

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 1050) 1 time to target. If deployed Troop does not have a shield, deployed Troop receives 48% less damage for 1s. Triggers up to 1 time every 4s.

Bloodthirsty Eye

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to gain 120 Rage. If deployed Troop has a shield, there is an additional 100% chance to deal direct damage (Damage Factor 450) 1 time to up to 3 targets within a circular area around self. Triggers up to 1 time every 4s.

Destructive Clamp

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives healing, there is a 15% chance to deal direct damage (Damage Factor 1500) 1 time to target. If deployed Troop has more units than target, the damage dealt is increased (Damage Factor 2100). Triggers up to 1 time every 4s.

Evil Threat

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives Active Skill Damage, there is a 100% chance to deal direct damage (Damage Factor 510) 1 time to target, and receive healing (Heal Factor 390) 1 time for deployed Troop. If deployed Troop has less units than target, there is an additional 35% chance to inflict Disarm on target for 2s. Triggers up to 2 times every 8s.

Golden Feather

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 990) 1 time to target. If deployed Troop has less units than target, deployed Troop receives healing (Heal Factor 720) 1 time. Triggers up to 1 time every 4s.

Marsh Reptile

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives healing, there is a 15% chance to deal direct damage (Damage Factor 1200) 1 time to target. If deployed Troop has a shield, the damage dealt is increased (Damage Factor 1800). Triggers up to 1 time every 4s.

Moonlit Howl

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 1020) 1 time to target. If deployed Troop has a shield, the damage dealt is increased (Damage Factor 1440). Triggers up to 1 time every 4s.

Razor Armor

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 480) 1 time to up to 3 targets within a circular area around self. If deployed Troop's units are less than 50%, deployed Troop gains a shield (Shield Factor 360) for 2s. Triggers up to 1 time every 4s.

Reptile Heal

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives healing, there is a 15% chance to deal direct damage (Damage Factor 1440) 1 time to target. If deployed Troop has less units than target, deployed Troop receives 30% less damage for 1s. Triggers up to 1 time every 4s.

Roaring Waves

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 480) 1 time to up to 3 targets within a circular area around self. If deployed Troop's units are more than 50%, damage dealt is increased (Damage Factor 630). Triggers up to 1 time every 4s.

Scaly Rebirth

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives healing, there is a 15% chance to deal direct damage (Damage Factor 1440) 1 time to target. If deployed Troop has a shield, deployed Troop receives 60% less damage for 1s. Triggers up to 1 time every 4s.

Steel Scale

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 990) 1 time to target. If deployed Troop has less units than target, deployed Troop gains 1 shield (Shield Factor 660) for 2s. Triggers up to 1 time every 4s.

Winged Guardian

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives Active Skill Damage, there is a 100% chance to deal direct damage (Damage Factor 510) 1 time to target, and gain a shield (Shield Factor 360) for deployed Troop for 2s. If deployed Troop has less units than target, there is an additional 35% chance to inflict Disarm on target for 2s. Triggers up to 2 times every 8s.

Wolfus Gnaw

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to gain 120 Rage. If deployed Troop has more units than target, there is an additional 100% chance to deal direct damage (Damage Factor 1020) 1 time to target, and inflict Disarm on target for 1s. Triggers up to 1 time every 4s.

Infantry · 27 skills

First slot · 12 skills

Bladed Spines

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to increase deployed Troop's DMG by 21.6% for 2s.

Bloodthirst Gaze

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance for deployed Troop to recover 180 Rage.

Bloody Jaws

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance to increase deployed Troop's Bleeding DMG by 57% for 2s.

Bone-shatter Jaw

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to increase deployed Troop's Basic Attack Damage by 258% for 2s.

Emerald Scales

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance to decrease deployed Troop's damage received by 18% for 2s.

Frost Jotun Roar

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance to increase deployed Troop's DMG by 18% for 2s.

Razor Sharp Spikes

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to increase deployed Troop's Bleeding DMG by 69.6% for 2s.

Severing Strike

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance to increase deployed Troop's Basic Attack Damage by 216% for 2s.

Soul of Fury

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance for deployed Troop to recover 216 Rage.

Stinging Tongue

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to deal direct damage (Damage Factor 1038) 1 time to target.

Strangled Death

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance to deal direct damage (DMG Factor 870) 1 time to target.

Sturdy Bone Armor

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to decrease deployed Troop's damage received by 21.6% for 2s.

Second slot · 15 skills

Agonizing Frost

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop releases an active skill, there is a 100% chance to deal direct damage (Damage Factor 990) 1 time to target. If target is not inflicted with Slow, damage dealt is increased (Damage Factor 1440), and target is inflicted with Slow, decreasing March Speed by 30% for 2s. If target is inflicted with Slow, deployed Troop's Basic Attack Damage is increased by 120% for 2s.

Biting Chill

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop launches a basic attack, if target is inflicted with Bleed, there is a 15% chance to deal direct damage (Damage Factor 1320) 1 time to target. If target is not inflicted with Slow, there is a 15% chance for deployed Troop to receive healing (Heal Factor 960) 1 time.

Blessed Dew

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop launches a basic attack, there is a 15% chance to Purify deployed Troop's Debuffs, and deal direct damage (Damage Factor 1200) 1 time to target. If deployed Troop has less units than target, deployed Troop receives healing (Heal Factor 1020) 1 time.

Bloodthirst Recovery

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, there is a 15% chance to inflict Bleed on target, dealing continuous damage (Damage Factor 690) for 2s. If deployed Troop has less units than target, deployed Troop receives healing (Heal Factor 660) 1 time.

Bloodwing Assault

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop launches a basic attack, there is a 15% chance to deal direct damage (Damage Factor 810) 1 time to target. If target is inflicted with Bleed, the damage dealt is increased (Damage Factor 1620). If target is not inflicted with Bleed, target is inflicted with Disarm and Silence for 2s.

Deer Redemption

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, there is a 15% chance to inflict Slow on target, decreasing target's March Speed by 20% for 2s. If deployed Troop has less units than target, deployed Troop receives healing (Heal Factor 900) 1 time, and all debuffs are purified. If deployed Troop has more units than target, deal direct damage (Damage Factor 1800) 1 time to target.

Divine Awe

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop launches a basic attack, there is a 15% chance to Purify deployed Troop's Debuffs, and deal direct damage (Damage Factor 1440) 1 time to target. If deployed Troop has more units than target, the damage dealt is increased (Damage Factor 1920), and target is inflicted with Silence for 2s.

Fatal Chomp

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop releases an active skill, there is a 100% chance to deal direct damage (Damage Factor 780) 1 time to target. If target is not inflicted with Bleed, inflict target with Bleed, dealing continuous damage (Damage Factor 660) for 2s. If target is inflicted with Bleed, deployed Troop's Basic Attack Damage is increased by 120% for 2s.

Frostwing Fury

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, deployed Troop has a 15% chance to recover 120 Rage, and deal direct damage (Damage Factor 840) 1 time to target. If deployed Troop has less units than target, there is a 100% chance to inflict Silence on the target for 1s, and decrease damage received by deployed Troop by 24% for 1s.

Icedrake Breath

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, deployed Troop has a 15% chance to recover 120 Rage, and deal direct damage (Damage Factor 840) 1 time to target. If deployed Troop has more units than target, the damage dealt is increased (Damage Factor 1440), and target is inflicted with Slow, decreasing March Speed by 20% for 2s.

Icicle Armor

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop launches a basic attack, if deployed Troop's units are more than 50%, there is a 15% chance to inflict Bleed on target, dealing continuous damage (Damage Factor 1200) for 2s. If deployed Troop's units are less than 50%, there is a 15% chance to gain a shield (Shield Factor 960) for 2s.

Kraken Touch

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, there is a 15% chance to deal direct damage (Damage Factor 840) 1 time to target. If target is inflicted with Slow, the damage dealt is increased (Damage Factor 1680). If target is not inflicted with Slow, decrease damage received by deployed Troop by 36% for 1s.

Ripping Claws

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, there is a 15% chance to inflict Bleed on target, dealing continuous damage (Damage Factor 690) for 2s. If deployed Troop has more units than target, damage dealt is increased (Damage Factor 1020).

Slaughter N Heal

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, if target is inflicted with Slow, there is a 15% chance to deal direct damage (Damage Factor 1860) 1 time to target. If target is not inflicted with Slow, there is a 15% chance for deployed Troop to receive healing (Heal Factor 960) 1 time.

Spiked Shield

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, if target is inflicted with Bleeding, there is a 15% chance to deal direct damage (Damage Factor 1860) 1 time to target. If target is not inflicted with Bleeding, there is a 15% chance for deployed Troop to gain a shield (Shield Factor 870) for 2s.

Archers · 27 skills

First slot · 12 skills

Abyssal Maw

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deployed Troop's Basic Attack Damage is increased by 120%, and Counterattack DMG is increased by 120% for 2s

Bone Spurs

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, deployed Troop's DMG is increased by 19.2% for 2s every 6s.

Bonegnaw Bug

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, Poison DMG dealt by deployed Troop is increased by 60% for 2s every 6s.

Crippling Strike

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, deal direct damage (Damage Factor 936) 1 time to target every 6s.

Dragon Venomfire

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deployed Troop's Burning DMG is increased by 42%, and Poison DMG increased by 42% for 2s.

Firewing Ashes

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, Burning DMG dealt by deployed Troop is increased by 60% for 2s every 6s.

Flame Serpent

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deal direct damage (Damage Factor 468) 1 time to target, and increase deployed Troop's Burning DMG by 10.8% for 2s.

Hard Shell

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, deployed Troop receives 38.4% less damage for 1s every 6s.

Pain N Fury

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, deployed Troop recovers 186 Rage every 6s.

Razor Fangs

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deal direct damage (Damage Factor 468) 1 time to target, and increase deployed Troop's Poison DMG by 10.8% for 2s.

Teeth N Claws

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deal direct damage (Damage Factor 468) 1 time to target, and increase deployed Troop's DMG by 9.6% for 2s.

Untamed Wilderness

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deal direct damage (Damage Factor 468) 1 time to target, and recover 48 Rage to deployed Troop for 2s.

Second slot · 15 skills

Ancient Insight

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, destroys target's shield, and deals direct damage (Damage Factor 660) 1 time to target every 6s. If deployed Troop has less units than target, deployed Troop receives healing (Heal Factor 660) 1 time.

Blazing Firebird

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, if deployed Troop's units are more than 50%, inflicts Burning on target, dealing continuous damage (Damage Factor 900) every 6s for 2s. If deployed Troop's units are less than 50%, deployed Troop receives healing (Heal Factor 1200) 1 time.

Blazing Wolf Spirit

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deployed Troop recovers 120 Rage every 6s, and deals direct damage (Damage Factor 540) 1 time to target. If target is inflicted with Burning, damage dealt will increase (Damage Factor 1080).

Corrosive Poison

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, if target is inflicted with Burning, deals direct damage (Damage Factor 1140) 1 time to target every 6s. If target is inflicted with Poison, deployed Troop receives 36% less damage for 1s.

Deer Blessing

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deployed Troop recovers 120 Rage every 6s. If deployed Troop has less units than target, deployed Troop will receive 24% less damage for 2s, and receive healing (Heal Factor 780) 1 time.

Deer Judgment

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, destroys target's shield, and deals direct damage (Damage Factor 660) 1 time to target every 6s. If deployed Troop has more units than target, damage dealt will be increased (Damage Factor 1320).

Firedrake Soul

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, inflict target with Burning every 6s, dealing continuous damage (Damage Factor 600) for 2s. If deployed Troop has fewer units than the target, deployed Troop will receive healing (Heal Factor 660) 1 time.

Flaming Claws

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, inflict target with Burning every 6s, dealing continuous damage (Damage Factor 510) for 2s. If deployed Troop has more units than the target, Burning DMG dealt will increase (Damage Factor 1020).

Lava Beast

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deals direct damage (Damage Factor 480) 1 time to target every 6s. If target is not inflicted with Burning, inflicts Burning on target, dealing continuous damage (Damage Factor 360) for 2s. If target is inflicted with Burning, deployed Troop's DMG is increased by 24% for 2s.

Poison N Heal

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, inflict target with Poison every 6s, dealing continuous damage (Damage Factor 600) for 2s. If deployed Troop has fewer units than the target, deployed Troop will receive healing (Heal Factor 660) 1 time.

Raven's Breath

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deployed Troop recovers 120 Rage every 6s. If deployed Troop has more units than target, target's Shield is dispelled, and deployed Troop's DMG is increased by 30% for 2s.

Toxic Fly

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deals direct damage (Damage Factor 480) 1 time to target every 6s. If target is not inflicted with Poison, inflicts Poison on target, dealing continuous damage (Damage Factor 360) for 2s. If target is inflicted with Poison, deployed Troop's DMG is increased by 24% for 2s.

Toxic Spike

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, if deployed Troop's units are more than 50%, inflicts Poison on target, dealing continuous damage (Damage Factor 900) every 6s for 2s. If deployed Troop's units are less than 50%, deployed Troop receives healing (Heal Factor 1200) 1 time.

Venom Impact

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deployed Troop recovers 120 Rage every 6s, and deals direct damage (Damage Factor 600) 1 time to target. If target is inflicted with Poison, deployed Troop will receive healing (Heal Factor 450) 1 time.

Venom Rip

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, inflict target with Poison every 6s, dealing continuous damage (Damage Factor 510) for 2s. If deployed Troop has more units than the target, Poison DMG dealt will increase (Damage Factor 1020).

Universal pairings · 27 skills

First slot · 12 skills

Abyssal Maw

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, every 6s, deployed Troop's Basic Attack Damage is increased by 120%, and Counterattack DMG is increased by 120% for 2s

Beastly Rage

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance for deployed Troop to recover 150 Rage. Triggers up to 1 time every 4s.

Bladed Spines

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to increase deployed Troop's DMG by 21.6% for 2s.

Bloodthirst Gaze

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance for deployed Troop to recover 180 Rage.

Bloody Jaws

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop releases an active skill, there is a 100% chance to increase deployed Troop's Bleeding DMG by 57% for 2s.

Bone Spurs

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, deployed Troop's DMG is increased by 19.2% for 2s every 6s.

Bonegnaw Bug

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, Poison DMG dealt by deployed Troop is increased by 60% for 2s every 6s.

Firewing Ashes

Deployed Troop's Command Skill Critical Rate increases by 4%. Upon entering battle, Burning DMG dealt by deployed Troop is increased by 60% for 2s every 6s.

Impenetrable Scales

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives a basic attack, there is a 15% chance to decrease deployed Troop's damage received by 15% for 2s. Triggers up to 1 time every 4s.

Power Swipe

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to deal direct damage (Damage Factor 600) 1 time to target. Triggers up to 2 times every 8s.

Purple-Gold Scales

Deployed Troop's Counterattack Skill Critical Rate increases by 4%. When deployed Troop receives Active Skill Damage, there is a 100% chance to decrease deployed Troop's damage received by 12.60% for 2s. Triggers up to 2 times every 8s.

Stinging Tongue

Deployed Troop's Cooperation Skill Critical Rate increases by 4%. When deployed Troop launches a basic attack, there is a 15% chance to deal direct damage (Damage Factor 1038) 1 time to target.

Second slot · 15 skills

Agonizing Frost

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop releases an active skill, there is a 100% chance to deal direct damage (Damage Factor 990) 1 time to target. If target is not inflicted with Slow, damage dealt is increased (Damage Factor 1440), and target is inflicted with Slow, decreasing March Speed by 30% for 2s. If target is inflicted with Slow, deployed Troop's Basic Attack Damage is increased by 120% for 2s.

Blazing Firebird

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, if deployed Troop's units are more than 50%, inflicts Burning on target, dealing continuous damage (Damage Factor 900) every 6s for 2s. If deployed Troop's units are less than 50%, deployed Troop receives healing (Heal Factor 1200) 1 time.

Blessed Dew

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop launches a basic attack, there is a 15% chance to Purify deployed Troop's Debuffs, and deal direct damage (Damage Factor 1200) 1 time to target. If deployed Troop has less units than target, deployed Troop receives healing (Heal Factor 1020) 1 time.

Bloodthirsty Eye

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to gain 120 Rage. If deployed Troop has a shield, there is an additional 100% chance to deal direct damage (Damage Factor 450) 1 time to up to 3 targets within a circular area around self. Triggers up to 1 time every 4s.

Destructive Clamp

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives healing, there is a 15% chance to deal direct damage (Damage Factor 1500) 1 time to target. If deployed Troop has more units than target, the damage dealt is increased (Damage Factor 2100). Triggers up to 1 time every 4s.

Evil Threat

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives Active Skill Damage, there is a 100% chance to deal direct damage (Damage Factor 510) 1 time to target, and receive healing (Heal Factor 390) 1 time for deployed Troop. If deployed Troop has less units than target, there is an additional 35% chance to inflict Disarm on target for 2s. Triggers up to 2 times every 8s.

Fatal Chomp

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop releases an active skill, there is a 100% chance to deal direct damage (Damage Factor 780) 1 time to target. If target is not inflicted with Bleed, inflict target with Bleed, dealing continuous damage (Damage Factor 660) for 2s. If target is inflicted with Bleed, deployed Troop's Basic Attack Damage is increased by 120% for 2s.

Frostwing Fury

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, deployed Troop has a 15% chance to recover 120 Rage, and deal direct damage (Damage Factor 840) 1 time to target. If deployed Troop has less units than target, there is a 100% chance to inflict Silence on the target for 1s, and decrease damage received by deployed Troop by 24% for 1s.

Lava Beast

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deals direct damage (Damage Factor 480) 1 time to target every 6s. If target is not inflicted with Burning, inflicts Burning on target, dealing continuous damage (Damage Factor 360) for 2s. If target is inflicted with Burning, deployed Troop's DMG is increased by 24% for 2s.

Poison N Heal

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, inflict target with Poison every 6s, dealing continuous damage (Damage Factor 600) for 2s. If deployed Troop has fewer units than the target, deployed Troop will receive healing (Heal Factor 660) 1 time.

Raven's Breath

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deployed Troop recovers 120 Rage every 6s. If deployed Troop has more units than target, target's Shield is dispelled, and deployed Troop's DMG is increased by 30% for 2s.

Reptile Heal

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives healing, there is a 15% chance to deal direct damage (Damage Factor 1440) 1 time to target. If deployed Troop has less units than target, deployed Troop receives 30% less damage for 1s. Triggers up to 1 time every 4s.

Ripping Claws

Deployed Troop's Cooperation Skill Critical Rate increases by 6%. When deployed Troop performs a basic attack, there is a 15% chance to inflict Bleed on target, dealing continuous damage (Damage Factor 690) for 2s. If deployed Troop has more units than target, damage dealt is increased (Damage Factor 1020).

Steel Scale

Deployed Troop's Counterattack Skill Critical Rate increases by 6%. When deployed Troop receives a basic attack, there is a 15% chance to deal direct damage (Damage Factor 990) 1 time to target. If deployed Troop has less units than target, deployed Troop gains 1 shield (Shield Factor 660) for 2s. Triggers up to 1 time every 4s.

Venom Impact

Deployed Troop's Command Skill Critical Rate increases by 6%. Upon entering battle, deployed Troop recovers 120 Rage every 6s, and deals direct damage (Damage Factor 600) 1 time to target. If target is inflicted with Poison, deployed Troop will receive healing (Heal Factor 450) 1 time.

Which of these should you take first?

The list above is a reference: what each skill does. Which ones to take first for your troop type and playstyle, how to split them between two mounts and which ones must not go on both — that is what the builder shows.

Open the mount builder →

FAQ

How many mount skills are there in Viking Rise?
One hundred and seven: 26 for pikemen, 27 for archers, 27 for infantry and 27 universal ones that fit any troop type.
How many skill slots does one mount have?
Two. Each slot has its own pool — a skill for the first slot will not go into the second.
Why can a skill not go on both mounts?
Some skills do not stack in a pair: put one on both mounts and the second will not fire. The builder marks such skills and highlights the duplicate with a cross.
How are universal skills different?
They are not tied to a troop type and work with any. The universal mount goes first, and the second slot takes a mount of your own troop type.
Where do I get mount skills?
They drop and level up in the game itself, on the mount screen. This page is a reference of what each one does.
More: All commandersCommander skillsTier list
Friggi Viking · Viking Rise knowledge base · an independent fan project, not affiliated with IGG.