Awakening gold
When deployed Troop receives healing, Purify all Debuffs and reduce damage received by **10%** for **1** seconds.
A full reference of 112 skills by direction, with English descriptions. Want handy filters by season and quality — open the interactive version, and for ready-made marches — the builder.
Permanent stat bonuses for the march — always active, no conditions.
When deployed Troop receives healing, Purify all Debuffs and reduce damage received by **10%** for **1** seconds.
Triggers when entering battle, increases deployed Troops' Basic Attack Damage by **50%** for **30** seconds. Every second after **30** seconds, there is a **30%** chance to increase the damage received by target by **20%** for **1** seconds.
When deployed Troops receive healing, there is a **25%** chance to deal direct damage 1 time (Damage Factor **550**) to the target and recover **50** Rage.
Triggers when entering battle, deployed Troops gain **30%** damage reduction for **30** seconds. Every second after **30** seconds, there is a **30%** chance for your Troops to gain **30%** damage reduction for **1** seconds.
Increases deployed Troop's shield by **20%**. Shielded targets have a **20%** chance to deal direct damage 1 time (Damage Factor **850**) to the target every second and have a **50%** chance to gain Immunity Control (cannot be Disarmed, Broken Bladed, or Silenced), for **1** seconds.
Increases Counterattack Damage by **130%** when the deployed Troop is shielded.
When deployed Troop are healed, there is a **20%** chance to grant the Troop a Shield (Shield Factor **500**) for **2**s, and a **25%** chance to deal damage to the target (Damage Factor **500**) 1 time, and a **15%** chance to inflict Broken Blade on the target for **1**s. This effect can only trigger once every **3**s.
Gains **75** Rage every 1s for **30**s. Triggers immediately upon entering the battle.
Reduces the normal attack of the Hero-led Squad by **15%**, but increases their counterattack damage by **50%**.
Increases deployed Troops' Basic Attack Damage by **35%**. However, at the end of the battle, **20%** Lightly Wounded Troops will be converted into Heavily Wounded.
Boost joint actions of marches in pairings and on rallies.
Basic attacks from this Hero's Troop will generate **25** Rage if target Troop is affected with Bleed. There is also a **25%** chance to unleash a follow-up strike (Damage Factor per strike **250**) (up to **2** times) on target Troop. **20%** chance to grant Retribution on this Hero's Troop, and increase the chance of triggering Retribution by **50%** for **2**s if target Troop is not affected by Bleed.
When deployed Troop performs a basic attack, there is a **20%** chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor **200**) for **2** seconds. When this effect is triggered, if the deployed Troop's units are higher than the target Troop's units, deals 1 instance of direct damage (Damage Factor **400**) to the target Troop, and inflicts Slow on the the target, decreasing their March Speed by **30%** for **1**s. If the deployed Troop's units are lower than the target Troop's units, it gains Retribution, increasing Retribution Rate by **20%**% for **2**s. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor **300**).
When deployed Troop launches a basic attack, if the target is Slowed or Bleeding, there is a **20%** chance to heal themself 1 time (Heal Factor **700**). Triggers up to 1 time every **3** seconds.
When deployed troop performs a basic attack, there is a **20%** chance to deal 1 instance of direct damage (Damage Factor **250**) to the target, and grant the deployed troop Retribution effect, increasing Retribution Rate by **25%** for **1** seconds. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Bleed, dealing continuous damage (Damage Factor **200**) every second for **2** seconds. If deployed Troop has fewer units than the target, grants the deployed Troop a shield (Shield Factor **500**) for **2** seconds.
When deployed Troops use a basic attack, there's a **10%** chance to inflict up to 2 continuous damage effects (Burning, Bleed) on the target, dealing continuous damage every second (Damage Factor **275**) for **2** seconds.
When deployed Troops launch basic attacks, there is a **20%** chance to deal direct damage 1 time (Damage Factor **300**) to the target, and recover **100** Rage.
When deployed Troops use a basic attack, there's a **20%** chance to deal direct damage 1 time to up to **3** targets in a circular range (Damage Factor **350**).
When deployed Troop performs a basic attack, there is a **20%** chance to inflict the target Troop with Bleed, dealing continuous damage every second (Damage Factor **200**) for **2** seconds. When this effect is triggered, there is a **50%** chance for the deployed Troop to gain Retribution, increasing Retribution Rate by **30%** for **1** seconds. If the target Troop is inflicted with Bleed, heals the deployed Troop 1 time (Heal Factor **400**) and inflicts the target Troop with the Heavily Wounded status, reducing their healing received by **50%** for **2** seconds. If target Troop is inflicted with Slow, deals 1 additional instance of direct damage (Damage Factor **400**) to the target Troop.
When deployed Troops receive a basic attack, there is a **10%** chance to inflict Burning to the target, dealing continuous damage every second (Damage Factor **350**) for **2** seconds. If the target is Burning, the damage dealt is increased (to Damage Factor **700**).
When deployed Troop performs a basic attack, there's a **20%** chance to inflict Bleed on the target, dealing continuous damage every second (Damage Factor **350**) for **2**s. There is also a **15%** chance for this hero's Troop to recover **60** Rage, and a **15%** chance to inflict Silence on the target for **1**s.
When the led troop uses a basic attack, there is a **25%** chance to inflict Bleed on the target troop, causing continuous damage per second (Damage Factor **200**) for **2** seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Silence on the target troop for **1** seconds, and deal 1 instance of direct damage to the target Troop (Damage Factor **300**). If the units of the led troop are fewer than the target troop's units, grant your own troop a Retribution effect, increasing Retribution Rate by **30%** for **2** seconds, and Purify **2** debuffs on your own troop.
When deployed Troops cast a Rage Skill, deal direct damage 1 time (Damage Factor **450**) to the target and grant deployed Troops a shield (Shield Factor **200**) for **2** seconds.
When deployed Troops use an Active Skill, if the target is Burning, heals your Lightly Wounded Troops (Heal Factor **900**). If the target is not Burning, your Troops gain **80** Rage.
When deployed Troop performs a basic attack, there is a **20%** chance to gain Retribution, increasing Retribution Rate by **30%** for **2**s. When this effect is triggered, if your Troop is under the Retribution effect, inflict Bleed on the target Troop, dealing continuous damage (Damage Factor **250**) every second for **2**s. If the target is already inflicted with Bleed, your deployed Troop gains **100** Rage and dispels **2** buffs from the target Troop.
When deployed Troop launches a basic attack and has a shield, there will be a **50%** chance to deal direct damage (Damage Factor **500**) 1 time to target.
When deployed Troops deal a basic attack, there is a **20%** chance to deal direct damage 1 time (Damage Factor **450**) to the target, and inflict Silence for **2** seconds.
When deployed Troop performs a basic attack, if the target is Slowed, there is a **25%** chance to deal 1 instance of direct damage (Damage Factor **650**) to the target and inflict Silence on them for **1**s. If the target is not Slowed, there is a **25%** chance to inflict the target with Bleed, which deals continuous damage every second (Damage Factor **325**) for **2**s, and inflict the target with Silence for **1**s.
When using a basic attack, there is a **25%** chance to grant your own troops an evasion effect, increasing Evasion by **25%** for **1** seconds. When the effect is triggered, if the units of the led troop are greater than the target troop's units, inflict Burning on the target troop, causing continuous damage per second (Damage Factor **200**) for **2** seconds, and deal 1 instance of direct damage to the target troop (Damage Factor **300**). If the units of the led troop are fewer than the target troop's units, inflict Poison on the target Troop, causing continuous damage per second (Damage Factor **200**) for **2** seconds, and grant your own troop 1 instance of healing (Heal Factor **300**).
When deployed Troops use an Active Skill, there is a **50%** chance to deal direct damage 1 time (Damage Factor **550**) to target, and a **15%** chance to reduce the target's Rage by **300**.
When deployed Troop launches a basic attack, there is a **20%** chance to increase their Basic Attack Damage by **75%** for **2** seconds, and Purify all Debuffs.
When performing a basic attack, there is a **25%** chance of increasing the Basic Attack Damage of the deployed Troop by **40%** for **2**s. If the target is Slowed, Counterattack Damage will also be increased.
When deployed Troops use an Active Skill, there is a **50%** chance to deal direct damage 1 time (Damage Factor **800**) to the target.
When deployed Troop launches a basic attack on a flanked target, there is a **50%** chance to increase their Attack by **20%** for **2** seconds.
When deployed Troops does a basic attack, there is a **20%** chance to deal direct damage 1 time (Damage Factor **290**), and when acting as Main Commander, damage dealt is increased (increased to Damage Factor **370**).
When your deployed Troops does a basic attack, there is a **15%** chance to cause the target to be Slowed by **30%** for **2** seconds.
When your deployed Troops use an Active Skill, inflict Bleeding on target, dealing continuous damage every second (Damage Factor **95**) for **2** seconds.
When deployed Troops does a basic attack, there is a **10%** chance for them to gain **80** Rage.
When your deployed Troops does a basic attack, there is a **30%** chance to increase their Attack by **20%** for **2** seconds.
Retaliation damage and effects when attacked — strong on defense.
When deployed Troops counterattack, there is a **10%** chance to deal direct damage 1 time (Damage Factor **850**) to target, and recover **75** Rage. Triggers up to 1 time every **5** seconds.
When deployed Troop counterattacks, there is a **20%** chance to deal 1 instance of direct damage (Damage Factor **250**) to the target, and restore **100** Rage to the deployed Troop. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor **200**) every second for **2** seconds, and will be inflicted with Silence for **1** seconds. If deployed Troop has fewer units than the target, heal the deployed Troop 1 time (Heal Factor **500**), and randomly purify **1** Debuff effects from the deployed Troop. This effect triggers at most once every **3** seconds.
When deployed Troops counterattack, if the target is inflicted with any continuous damage (Bleed, Poison, Burning), there is a **20%** chance of dealing direct damage 1 time (Damage Factor **1000**) to target. Triggers up to 1 time every **3** seconds.
When deployed Troop receives a basic attack, there is a **20%** chance to inflict Lacerate on the target, dealing continuous damage (Damage Factor **200**) for **2**s. When this effect is triggered, there is a **50.0%** chance to reduce the damage taken by your Troop by **40.0%** for **1** seconds. If your Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate), heal the deployed Troop 1 time (Heal Factor **500**) and randomly purify **1** Debuff effects from the deployed Troop. This effect triggers at most once every **3** seconds.
When deployed Troop counterattacks, there is a **20%** chance to deal direct damage 1 time (Damage Factor **450**) to the target and a **15%** chance to heal 1 time (Heal Factor **200**) for **2**s. This effect triggers at most once every **3**s.
When deployed Troop launches a counterattack, there is a **20%** chance to deal direct damage 1 time (Damage Factor **325**) to the target, inflict Disarm on target for **1** seconds, and decrease target speed by **20%** for **2** seconds. Triggers up to 1 time every **3** seconds.
When deployed Troops receive a basic attack, there is a **15%** chance for them to receive a Blessing buff that increases their Healing received by **25%** for **3** seconds, and immediately heal Lightly Wounded Troops (Heal Factor **550**).
Purify 1 random debuff from this Hero's Troop when it is granted a shield. There is also a **50%** chance to heal this Hero's Troop (Heal Factor **200**) 1 time for **2**s. **50%** chance to deal direct damage (Damage Factor **400**) 1 time to target Troop if this Hero's Troop is affected by a continuous damage effect (Bleed, Poison, Burning, Lacerate). This effect can only trigger once every **2**s.
When deployed Troop counterattacks, there is a **20%** chance to inflict Lacerate on the target Troop, dealing continuous damage (Damage Factor **300**) every second for **2**s. When this effect is triggered, if the target is already inflicted with Lacerate, inflicts Disarm on them for **1**s. If your Troop is currently affected by any debuffs, your Troop gains **150** Rage and purifies **2** debuffs. This effect can be triggered up to **1** times every **3**s.
When deployed Troops receive a basic attack, there is a **20%** chance for them to heal Lightly Wounded units (Heal Factor **275**) for every second for **2** seconds, and increase the Health of your Troops by **10%** by **1** seconds.
When deployed Troop launches a counterattack, there is a **20%** chance to deal direct damage 1 time (Damage Factor **450**) to the target. Damage dealt has a **30%** chance to Dispel all of target's Buffs, and a **30%** chance to reduce the target's Rage by **100**. Triggers up to 1 time every **3** seconds.
When deployed Troop counterattacks, there is a **25%** chance to deal 1 instance of direct damage (Damage Factor **300**) to the target. When damage is triggered, if deployed Troop has more units than the target, the target will be inflicted with Lacerate, dealing continuous damage (Damage Factor **250**) every second for **2** seconds, and will also be inflicted with the Heavily Wounded status, reducing their healing received by **50%** for **2** seconds. If deployed Troop has fewer units than the target, heals the deployed Troop 1 time (Heal Factor **500**), and has a **50%** chance to dispel all buffs on the target. This effect triggers at most once every **2** seconds.
When deployed Troop receives a basic attack, there is a **10%** chance to deal direct damage 1 time (Damage Factor **650**) to target, and inflict Broken Blade for **2** seconds. Triggers up to 1 time every **5** seconds.
When deployed Troop counterattacks, there is a **15%** chance to grant them a Shield (Shield Factor of **400**) for **2**s. Your own Troop will also heal 1 time (Heal Factor **400**). This effect triggers at most once every **4**s.
When the deployed Troop does a counterattack, there is a **15%** chance to deal 1 instance of direct damage to up to **5** targets within a circular range (Damage Factor **350**).
When the led troop counterattacks, there is a **25%** chance to deal 1 instance of direct damage to the target troop (Damage Factor **300**). When damage is dealt, if your own troop has any type of continuous damage effect (Bleed, Poison, Burning, Lacerate), grant your own troop 1 instance of healing (Heal Factor **250**) and grant your own Troop a shield (Shield Factor **250**) lasting **2** seconds. If the target troop is under any control effect (Disarm, Broken Blade, Silence), inflict Lacerate on the target troop, causing continuous damage per second (Damage Factor **250**) for **2** seconds. Can be triggered at most **1** times every **2** seconds.
When deployed Troops take damage from a basic attack, there is a **15%** chance to deal direct damage 1 time (Damage Factor **350**) to the target and inflict Defenseless (increase damage taken by **5%**) for **2** seconds. Triggers up to 1 time every **4** seconds.
When deployed Troops receive Active Skill Damage, there is a **50%** chance to deal direct damage 1 time (Damage Factor **700**) to the target.
When deployed Troops take damage from a basic attack, there is a **20%** chance to deal direct damage 1 time (Damage Factor **600**) to the target, and consume **100** of their own Rage.
When the Hero-led Squad is flanked, their normal attacks have a **15%** chance to inflict 1 instance of direct damage to up to **3** surrounding targets (Damage Factor **250**).
When deployed Troops take Active Skill Damage, there's a **50%** chance of healing Lightly Wounded Troops (Heal Factor **700**).
When your deployed Troops take damage from a basic attack, there is a **25%** chance to increase their Defense by **20%** for **2** seconds.
When deployed Troops take Active Skill Damage, heal all your Lightly Wounded Troops (Heal Factor **180**).
When your deployed Troops take Active Skill Damage, increase their Defense by **40%** for **2** seconds.
Command bonuses affecting the whole march or alliance.
Every **9** seconds, reduces deployed Troop's damage received by **50%** for **3** seconds when flanked in Outer City Battles. If deployed Troop has more units than the target, inflicts Burning on the target, dealing continuous damage (Damage Factor **350**) every second for **2** seconds. If deployed Troop has fewer units than the target, inflicts Poison on the target, dealing continuous damage (Damage Factor **350**) every second for **2** seconds, and increases evasion of the deployed Troop by **100%** for **1** seconds.
Every **9** seconds, deployed Troops gain one of these effects: gain a shield (Shield Factor **900**) for **2** seconds; or heal Lightly Wounded Troops 1 time (Heal Factor **900**), or gain a damage reduction buff, reducing damage taken by **30%** for **2** seconds.
Every **9** seconds, deal direct damage 1 time (Damage Factor **700**) to target, Dispel all Buffs on the target, and reduce the target's Rage by **100**.
Every **6** seconds, deal direct damage 1 time (Damage Factor **500**) to the target. If target is Poisoned, your Troops gain a damage reduction effect, reducing the damage taken by **30%** for **3** seconds.
Every **10** seconds, Purify deployed Troop's Debuffs, increase their damage dealt by **30%**, and decrease their Counterattack Damage received by **30%** for **3** seconds.
Deal direct damage (Damage Factor **700**) 1 time to target Troop every **6**s. If target is affected by Poison, there is a **50%** chance to inflict Devastation on target for **1**s, and prevent target from receiving healing. If target is affected with Burning, there is a **100%** chance to increase the Evasion of this Hero's Troop by **50%** for **1**s.
Every **9** seconds, deal direct damage 1 time to the target (Damage Factor **600**). If the target is Burning, deal direct damage 1 more time (Damage Factor **600**), and reduce target's Defense by **15%** for **2** seconds.
Every **9** seconds, inflict Burning on the target, dealing continuous damage every second (Damage Factor **500**) for **2** seconds. There is also a **50%** chance to reduce Defense of the target by **20%** for **2** seconds.
Inflict target with Burning every **9**s, dealing continuous damage (Damage Factor **300**) every second for **3**s. If the target is inflicted with Burning, deployed Troop's gain evasion effect, and increase their Evasion by **60%** for **2**s. When under the evasion effect, your Troop gains **200** Rage.
Every **6** seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor **250**) for **2** seconds. If the target is already Poisoned, damage dealt to the target will be increased by **30%** for **1** seconds. If the target is Burning, reduces damage taken by your Troop by **20%** for **2** seconds. If your Troop is flanked in Outer City Battles, increases Evasion of the Troop by **100%** for **1** seconds.
Increases Counterattack Damage by **17%** every **9** seconds. This effect can be stacked up to **5** times (cannot dispel this effect).
Every **9** seconds, inflict Poison on the target, dealing continuous damage (Damage Factor **425**) for **3** seconds. When inflicting Poison, has a **35%** chance to decrease target's ATK by **15%** for **2** seconds.
Deals 1 instance of direct damage (Damage Factor **400**) to the target every **6** seconds. If the target is Burning, inflicts them with Poison. Poisoned enemies will take continuous damage every second (Damage Factor **200**) for **2** seconds. Also restore **100** Rage to the deployed Troop. If the target is inflicted with Poison, inflicts the Heavily Wounded status on the target, reducing their healing received by **50%** for **2** seconds. Also increases your Troop's Evasion by **40%** for **1** seconds.
Every **9** seconds, grant deployed Troops a shield (Shield Factor **750**) for **2** seconds. When you have fewer Troops than the target, your shield effect increases (to Shield Factor **1000**).
Every **9** seconds, if target is Poisoned, deal 1 instance of direct damage (Damage Factor **1000**) to them. If target is Burning, your own Troop heals 1 time (Heal Factor **1000**).
Every **9** seconds, your deployed Troops gain a Duel buff, increasing Basic Attack Damage **225%** for **2** seconds. If your Troops are besieged, they will also gain a damage reduction buff, reducing damage received by **15%** for **2** seconds.
Every **9** seconds, deal direct damage 1 time (Damage Factor **1300**) to the target. Damage has **50%** chance to cause target to be Slowed, reducing March Speed by **20%** for **2** seconds.
Every **9** seconds, inflict Poison on the target, dealing continuous damage every second (Damage Factor **350**) for **3**s. If target is protected by a Shield, Dispel target's Shield and deal additional damage to the target (Damage Factor **600**) 1 time.
Every **10** seconds, Purify deployed Troop's Debuffs and deal direct damage 1 time to target (Damage Factor **1000**).
Heal Lightly Wounded Troops every **12** seconds (Heal Factor **850**).
When deployed Troops have fewer than **80%** units, there is a **20%** chance every second to deal direct 1 time (Damage Factor **500**) to the target.
Every **12** seconds, deal direct damage 1 time (Damage Factor **600**) to target, and inflict Broken Blade to both friendly and enemy Troops for **2** seconds.
Every **12** seconds, deal direct damage 1 time to the target (Damage Factor **800**). Damage has a **20%** chance to increase Attack of your deployed Troops by **15%** for **2** seconds.
Deals direct damage 1 time (Damage Factor **850**) to the target every **12** seconds.
Every **12** seconds, deal direct damage 1 time (Damage Factor **800**) to the target. Damage has **35%** chance to cause target to be Slowed by **10%** for **2** seconds.
Deals direct damage 1 time (Damage Factor **500**) to the target every **15** seconds.
Every **15** seconds, deal direct damage 1 time to the target (Damage Factor **400**). When dealing damage, there is a **50%** chance to inflict Broken Blade on target for **1** seconds.
Every **15** seconds, increase the Attack of deployed Troops by **35%** for **5** seconds.
Economy and city growth — faster construction, gathering and research.
Reduces research time in the Academy by **6000s**, before increasing Research Speed by another **8%** (effective once equipped by a Hero).
Reduces each Gold consumption by **100000** when researching in the Academy, before reducing Gold consumption by another **5%** (effective once equipped by a Hero).
Reduces each Lumber consumption by **100000** when constructing in the City (including Villages), before reducing Lumber consumption by another **5%** (effective once equipped by a Hero).
Increases deployed Troops' Gathering Efficiency by **25%**
Reduces construction time in your City by **6000s** (excluding Villages), before increasing Construction Speed by another **10%** (effective once equipped by a Hero).
Reduces each Food consumption by **100000** when constructing in the City (including Villages), before reducing Food consumption by another **5%** (effective once equipped by a Hero).
Increases deployed Troops’ Food Gathering Efficiency by **30%**.
Increases deployed Troops’ Gold Gathering Efficiency by **30%**.
Increases deployed Troops’ Lumber Gathering Efficiency by **30%**.
Increases deployed Troops’ Stone Gathering Efficiency by **30%**.
Reduces construction time in Villages within your City Territory by **6000s**, before increasing Construction Speed by another **10%** (effective once equipped by a Hero).
Troops led by this Hero can obtain **5%** more resources when gathering.
Increases deployed Troops’ Food Gathering Efficiency by **12%**.
Increases deployed Troops’ Gold Gathering Efficiency by **12%**.
Increases deployed Troops’ Lumber Gathering Efficiency by **12%**.
Increases deployed Troops’ Stone Gathering Efficiency by **12%**.
Increases deployed Troops' Gathering Efficiency by **10%**
Increases deployed Troops’ Food Gathering Efficiency by **5%**.
Increases deployed Troops' Gathering Efficiency by **4%**
Increases deployed Troops’ Gold Gathering Efficiency by **5%**.
Increases deployed Troops’ Lumber Gathering Efficiency by **5%**.
Increases deployed Troops’ Stone Gathering Efficiency by **5%**.
The builder arranges skills by slot for your commander pairs, using verified combat mechanics — no duplicates across marches.
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