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KvK · season S1
⚔️ KvK S1 — «Svartalfheim»
Hela, goddess of death, never abandoned her dream of invading Asgard: at her command the Niflungs seized the dwarven kingdom of Svartalfheim, and the dwarves became Hela's vassals. Durin, commander of the dwarven legion, appealed to the Vikings for help. The season's goal is to unite, destroy the Niflungs, foil Hela's plan and liberate the ancient dwarven capital. The victor earns the greatest honor and rewards.
Entry
The Chief's Hall must reach level 20 — otherwise you cannot enter KvK.
Format
4 Kingdoms in one group, each playing for itself — there are no Team alliances or Battalions in this season yet.
Map
24 outer regions (20 named plus 4 border ones: Valley of Discord, Lode of Slaughter, Plains of the Fallen, Land of Sin) around the central Eternal City. Land Passes lv. 3–10 and water piers lv. 4–9 with three-phase access (closed → only the neighboring Kingdom → all), airfields for aerial transfer, a circular river behind the Einherjar Monument.
Season reward
Blessing of Tyr — the blessing of the god of war, patron of the season.
Season periods
- Preparation: Worship of Tyr and Summoning of Odin. Before entering the season: spending eternity crystals on worshipping the statue of Tyr for Kingdom buffs and personal rewards, plus exchanging items for chaos tokens.
- Armament Period. Preparation: buffs to troop training, resource gathering, durability and defense of tribe buildings, potion restoration.
- War Period. Combat: bonuses to merit medals, troop revival, construction speed, infirmary capacity, resources for kills.
Chronicles — 25 stages
Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:
- "The Expedition Begins" — Legion Fortresses open (stage 1)
- "Fortifying the Position" — Kingdom Fortresses open (stage 2)
- Staged opening of Passes (from stage 3) and piers stages 4–8
- "To the Seas" — the Killing Field opens (stage 6)
- Sacred Lands lv. 5–7: fortress, city, castle (stages 8, 11, 13)
- "Full Speed Ahead" — the Wild Colosseum opens (stage 17)
- "Grand Expansion" — the Eternal City opens (stage 20)
- "Coronation" — end of the chronicles, troops return home (stage 25)
Key objects
- Eternal City — the season's Wonder, the ancient dwarven capital at the center of the map; all severely wounded in battles for it die rather than going to the infirmary
- Catapult Towers — 4 towers at the corners of the Eternal City; if the city and a tower have different owners, the tower strikes the city's defenders every 5 minutes, and losses are killed
- Sacred Lands lv. 5–8 — Sacred Fortress, Sacred City, Sacred Castle, Eternal City; each has a divine envoy (Muninn, Huldra, Hildra, Valkyrie) with a buff for defenders and a rune monster
- Kingdom Fortress — 4 fortresses in the outer regions; repaired in 2 stages with quartzite and spruce materials, and after full repair the tribe leader of the owning tribe chooses the territory color, then Chiefs of the Kingdom can relocate onto its territory
- Legion Fortress — former dwarven military bases; periodic capture windows, granting tribe and Kingdom points
- Killing Field — a zone with monsters (stone crabs, lion-headed serpents); captured by pushing out enemy troops
- Wild Colosseum — a zone with monsters stronger than in the Killing Field; grants experience to troops and heroes and personal points
- Einherjar Monument — chains shut the circular river; opens at a certain chronicle stage, after which ships can pass
Season mechanics
- Fallen Dwarven Knights — raid bosses lv. 6–10 on mutated boars (6–10 on the map); attacked only by rally troops, all participants receive the reward
- Sacred Ruler — the guardian boss of the Eternal City with a clone; he must be defeated before attacking the city
- Defenders' Morale — grim guardians near a Sacred Land strengthen its defenders; kill them before the assault to lower morale
- Merit Medals — awarded for killing and severely wounding enemy troops of Tier III and above (T1/T2 give no merit); spent in the merit and supply shops
- Majestic Summon — a post-season gacha for 7 days: choose a hero or skill plus a legendary mount; the number of summons depends on the Kingdom's capture of the Eternal City and personal merit rank
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available.
Open the builder →