The goddess of fate foretold the death of Baldr, God of Light, and Frigg took an oath from all things not to harm him — except the mistletoe by Valhalla, which was deemed insignificant. His brother Hod threw the mistletoe, it turned into a spear and pierced Baldr's heart. Having died not in battle, Baldr could not ascend as an einherjar and passed into the Underworld. Its queen Hela will return his soul only when people fight for Baldr and their fighting spirit lights up the golden peak of the Sanctuary of Light.
Entry
The Chief's Hall reaches the required level (the exact number is hidden by a placeholder in the dossier). Entry into Valhalla is free, leaving — 1 random relocation; relocation items are forbidden inside.
Format
2 Teams — "Sun Radiance" and "Moon Shadow," each with 3 Kingdoms. Matchmaking: an intent survey (kings vote — cooperation up to 2 Kingdoms, confrontation up to 3), then election of the Team captain, who can change the starting zones of their Kingdoms.
Map
Valhalla, 31 regions: each Team has 3 starting regions: left wing, central formation, right wing and 4 military airfields, and at the center — the Sanctuary of Light. Passes lv. 4–8 (protection → one-way → full access), one-way multicolored bridges for gems, resource points richer than home ones.
Season reward
The Team holding the Sanctuary of Light at the end of the event wins and receives a reward from Frigg; Team settlement rewards depend on the tally of victories (0 merit — no rewards), and for each occupied Sanctuary — an extra reward. Plus a seasonal summon in the Hall of Valor: legendary heroes, exclusive skills, divine gems.
Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones: