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KvK · season S5

⚔️ KvK S5 — «Hela's Curse»

Hela, queen of the underworld, cast a curse: a purple mist descended on the Strange City, and the whispers of dark magic plunge people into despair and turn them into her puppets. She wants to oust Odin, become the new god and devour Midgard, turning the city into a Strange Realm of terror. Odin sends Viking warriors to dispel the curse, save the despairing and give battle to the forces of darkness. In the season's finale the curse is dispelled, and peace returns to the Strange City.

Entry
You need a Chief's Hall of a certain level (the exact number is not stated in the dossier). Entry is free; leaving costs 1 random relocation, and at the end of the event leaving is free and everyone returns home automatically.
Format
The match's Kingdoms are split into 4 Teams — Inferno, Boulder, Torrent, Void; the Team's tribes unite into Battalions (up to 3 tribes). The winner is the Team that last holds the Palace of Despair.
Map
39 regions: 8 expedition camps (2 per Team), a ring of horror lands, the Realm of Darkness with the Palace of Despair at the core, 2 Grim Churches (west/east), 2 Dead Forests (south/north) and 16 military airfields. Passes lv. 4–8 open by the Chronicles; random and fixed relocations within the realm are forbidden.
Season reward
There is no permanent seasonal buff in the dossier. Season outcome: the Team that held the Palace of Despair receives Odin's most generous rewards; the Seasonal Summon in the Hall of Valor (season heroes and skills, mount materials, a chance at legendary heroes, mounts and limited skills — attempts from capture achievements, merit ranking and the Team's castles); +1 settlement reward for each occupied castle; the Hela's Curse Victory Emblem. Teams with zero merit receive no settlement rewards.

Season periods

  1. Armament Period (peak of the curse). The demonic sound suppresses the mind — you cannot attack: time to strengthen defenses, regroup armies and prepare.
  2. War Period (weakening of the curse). The sound weakens — time to attack: monsters rage, the best moment to take the challenge and break the curse; the periods alternate all season.
  3. Settlement Period. The final tally of season rewards; after the Battle Period the Seasonal Summon opens and runs until the end of the event.

Chronicles — 22 stages

Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:

Key objects

Season mechanics

← S4 «Fenrir's Judgment»S6 «Baldr's Redemption» →
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available. Open the builder →
Get ready for the season: Commander tier listSynergiesSquad builderTroop tiers🎁 Promo codes
Friggi Viking · Viking Rise knowledge base · facts from the game client.