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KvK · season S4

⚔️ KvK S4 — «Fenrir's Judgment»

Hela, queen of the underworld, weaves a plot to devour the world and helps the demonic wolf Fenrir, devourer of gods, break the chains of fate — three chains symbolizing past, present and future. Fenrir's howl is answered by his offspring: Hati craves to devour the sun (a theme of flame), Skoll — the moon (a theme of ice), so in Lyngvi's Hall of Judgment scorching summer abruptly gives way to freezing winter. The task of the Viking Chiefs is to rush into the Hall of Judgment, suppress Fenrir and defend the Nine Worlds.

Entry
You need a Chief's Hall of the required level (the exact number is not set in the dump — it is taken from the client). Entry is free; leaving before the end of the season costs 1 random relocation, and when the event ends everyone returns to their original Kingdoms automatically.
Format
The match's Kingdoms are split into 4 Teams — Flame, Rock, Wave, Forest; each Team has its own starting zone. Within a Team, tribes unite into Battalions (up to 3 tribes). The winner is the Team occupying Fenrir's Purgatory (sacrificial stone lv. 8).
Map
The "Hall of Judgment" map — 35 regions: 4 starting camps and 4 Team outposts, 2 lunar and 2 solar eclipse stones at the cardinal directions, 16 airfields, landscapes of fire and ice (deserts, a burning canyon, a warm snowy forest), and at the center — the Eternal Purgatory. Between the regions — passes lv. 4–8, opening by the Chronicles.
Season reward
Hall of Judgment Trophy — to the winning Team; the owner of the Purgatory at the end of the event receives generous rewards from the gods. After the war ends (until the end of the season), the Seasonal Summon opens in the Hall of Valor (pools of heroes and skills: legendary heroes, mounts, limited skills) — the number of summons depends on the occupied stones, personal merit and the Team's divine realms.

Season periods

  1. Period of Discord ("scorching summer"). Aggression phase: "endure the trials and grow stronger"; the period has its own effects.
  2. Period of Rest ("freezing winter"). Regrouping phase: "gather your troops and wait for the moment to strike"; the periods alternate all season.

Chronicles — 22 stages

Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:

Key objects

Season mechanics

← S3 «Asgard's Trial»S5 «Hela's Curse» →
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available. Open the builder →
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Friggi Viking · Viking Rise knowledge base · facts from the game client.