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KvK · season S8
⚔️ KvK S8 — «Surtr's Flames»
By prophecy Surtr, the Fire Jotun with a flaming sword, will burn Yggdrasil, destroy the Multicolored Bridge and plunge Asgard into the fire of apocalypse — doom threatens both the gods and the mortals of the Nine Worlds. Odin granted each warrior a "Blessing of Frost" so that mortal bodies could withstand the world-destroying fire. The Vikings formed the Legion of Bounty and the Allied Legion and set out for Muspelheim — to slay Surtr, overcome his Hellish Legion and extinguish the flames.
Entry
The Chief's Hall must reach the required level. Entry into Muspelheim is free, leaving — 1 random relocation; fixed relocation inside is forbidden, and at the end of the season everyone is returned home automatically.
Format
2 Team-legions: the Legion of Bounty and the Allied Legion. Symmetric mode — by default 4 vs 4 Kingdoms, asymmetric — by default 2 vs 6. Matchmaking: Kingdom power ranks S+/S/A/B (S+ cannot go into the Allied, B cannot go into the Legion of Bounty), kings vote for cooperation (up to 2 Kingdoms) and confrontation (up to 3), then choose the Team captain.
Map
Muspelheim: 26 named regions — 18 fire zones (Magma Valley, Eye of Flame, Blazing Plains and others) plus 8 legion air-docks at the cardinal directions. Passes lv. 4–8 open in stages (protected → one-way → full access); resource points are a higher level than in the home Kingdom.
Season reward
The "Surtr's Flames Victory Emblem" — to the Battalion that finally occupied Surtr; the winning Team receives the most generous rewards, and in asymmetric mode the Legion of Bounty's rewards on victory are multiplied (up to a multiplied bonus).
Season periods
- Election Period. The kings of the Team's Kingdoms vote for a captain.
- Preparation Period. Accumulate combat preparation points — donate Frost Tears in the "Silence of the Flame" event.
- Path Stage. The Team captain can manually change the starting zones of the Kingdoms in Muspelheim.
- Battle Period. The main battles; toward the end the Seasonal Summon opens in the Hall of Valor.
- Settlement Period. Tallying results and handing out season rewards.
Chronicles — 23 stages
Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:
- "Beginning of the Expedition" — the starting stage of the march
- "Capture of the City I–IV" — four stages of the struggle for cities
- "Surtr's Hand," "Surtr's Spine," "Surtr's Mouth" — stages of the cascade of ruins lv. 7–9
- "Surtr, the Fire Jotun" (stage 19) — the turn of the central Wonder
- "Breakthrough I–IV" — four breakthrough stages
- "Rally Counterattack I–II" — the pre-final raid stages
- Three settlement phases: initial, middle and final
Key objects
- Surtr, the Fire Jotun — the central Wonder (ruin lv. 10) at the heart of Muspelheim; the Team holding it at the end wins
- Surtr's Hand, Spine and Mouth — ruins lv. 7/8/9; capture grants buffs to the whole Battalion
- Kingdom Fortress — the Kingdom's base; repair in 2 stages grants buffs and supplies, after which — a choice of territory color
- Legion Fortress — 8 fortresses in the outer regions; control grants points, buffs add up
- Catapult Towers — 4 towers around Surtr; an enemy tower strikes Surtr's defenders every 5 minutes, and troops die
- Hellish Forge and Hellish Abyss — battlefields: cannot be occupied, you must push out the enemy; troops accumulate hero experience
- Strategic City with Chapels — siege: take down the City Marshal and demolish the Chapels (the city's durability)
- Team Airfield — one per legion on each cardinal direction (8 total)
Season mechanics
- Donation Multiplier (new in S8) — Team preparation points = a multiplier from the number of Kingdoms × Chiefs' points; personal points have no multiplier
- Asymmetric 2 vs 6 battle — the Legion of Bounty on victory receives multiplied Team rewards
- Divine Awakening — a choice of 1 of 3 divinities: Heimdall (rallies and garrison defense), Tyr (map battles), Freya (resource gathering and Team buffs)
- Territory Without Forts — tribe forts and flag towers cannot be built; borders grow only by capturing cities and ruins
- Battalions — the Team's tribes unite: shared rallies and reinforcements, sharing of first-capture bonuses
- Lava Statue — a rune monster (one battalion, without spending energy, respawns 00:00/12:00 UTC); rune scrolls give temporary buffs
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available.
Open the builder →