← KvK: all seasons
KvK · season S9

⚔️ KvK S9 — «Jormungand's Calamity»

Jormungand, the World Serpent — Loki's second child, cast by Odin into the sea; it grew so large that it encircled the whole world, biting its own tail. At Ragnarok the Serpent will churn the seas and sink Midgard — twice Thor tried to slay it, and both times the Serpent slipped away. Now it lies coiled in the mountains of Jotunheim, feeding on the fading essence of Ymir, the primordial Ice Jotun. The Norns foretold: having gained this power, the Serpent will become invincible — the Vikings must set out for Jotunheim and slay it first.

Entry
You need a Chief's Hall of a certain level (the exact number is parameterized in the texts). Entry into Jotunheim is free, leaving back costs 1 random relocation; ordinary relocations within the map are forbidden.
Format
2 Teams — "Sun Radiance" and "Moon Shadow," with an equal number of Kingdoms. Matchmaking through preference registration: Kingdoms are split by power into tiers S/A/B, kings vote (cooperation — up to 2 Kingdoms, confrontation — up to 3); there are balanced and asymmetric modes. The winner is the Team occupying the Ruins lv. 10 "World Serpent" by the end of the event.
Map
Jotunheim: 39 named regions, of which 8 are Team air-docks (paired West/East by 4 "serpent" valleys), i.e. 31 land regions. Passes lv. 4–10 with three states (protected → one-way → full access); resource points are a higher level than in the home Kingdom.
Season reward
To the Battalion that finally occupied the World Serpent — the "Jormungand's Calamity Victory Emblem" (Tribe Honor); to the winning Team — settlement rewards from Odin, plus 1 extra reward for each Ruin of any level occupied by the Team (at 0 merit no reward is given).

Season periods

  1. Election Period. The kings of the Kingdoms vote for their Team's captain.
  2. Preparation Period. Gathering combat preparation points (donating "Cold Shackles" in the front event "Frosty Cleansing") for Team buffs.
  3. Path Stage. The Team captain manually sets the starting zones of the Kingdoms in Jotunheim.
  4. Battle Period. War on the map by the chronicles; the divine realm shop is active, and at the end the Seasonal Summon starts.
  5. Settlement Period. Handing out Team rewards based on the capture of the World Serpent (at 0 merit no reward is given).

Chronicles — 25 stages

Chronicles are the spine of a season: each stage unlocks new content on the map. Key milestones:

Key objects

Season mechanics

← S8 «Surtr's Flames»
Building marches for the season? The builder picks commander pairs and skills per slot for your barracks — by proven combat mechanics. Free demo available. Open the builder →
Get ready for the season: Commander tier listSynergiesSquad builderTroop tiers🎁 Promo codes
Friggi Viking · Viking Rise knowledge base · facts from the game client.